- Simple rules to give fast game play
- An element of story telling/role playing - city states to have a character.
- The character of the states to be embedded in their geography and intrinsic values, rather than an artificial games mechanic.
- As much of the games mechanic as possible to be embedded in the board, and the initial setup.
- Clear 'ancient Greek' aesthetic to the board and pieces.
- Defined, accurate historical starting point, from which anything can then happen.
- Different victory conditions for different players with different objectives.
- Capture the sense of a real 'pre-industrial' military campaign - build up, some minor skirmishes, ending in one climactic battle.
- Standard rule and board conventions centred around ancient Greece - meaning that the game can be expanded to cover other Classical period wars in the Aegean, near East, Egypt and Italy.
Principles underpinning the game - the Greek Fire manifesto!
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